2014 | 05 | 08
Micro Talks: Apps, Games and Transmedia Made in Berlin-Brandenburg
The Micro Talks showcased five innovative projects that are receiving financial support from the Medienboard Berlin-Brandenburg as part of their "Innovative Audiovisual Content" funding program.
Berlin on Film
The location scout app "Berlin on Film" was presented by Christoph Güttel. The app allows you to explore Berlin directly at the corresponding locations using film clips. The film clips can also be downloaded in advance and saved on your device so that they don't stress out your mobile device on site. You can also filter the routes according to city districts or film clips. The free app is available in German and English for Android and iOs. Güttel mentioned that offerings for other cities are already in the works thanks to white-label tech.
Jumo and Change
In the 2D "jump and change" game Integrrrate, players guide protagonists in a search for a new apartment using two game mechanisms. With the push of a button, users can change either the color or the design, and the game environment then reacts to the corresponding color. Sebastian Stamm, managing director of Black Pants Studio, and Tobias Bilgeri, who designed the game, traced the development of the game from the first sketches to its current status. "After the asset test, we saw that the overview plays a decisive role, seeing as the game is very dynamic and fast-paced," noted Stamm. "Now it's become much clearer." Both the content and the technology behind the app were developed independently by Black Pants Studio. For the time being, the indie game will be available for Mac, Windows and Linux, but soon also for consoles such as PlayStation 4.
"The game Milli allows you to create crossmedia narrative worlds," explained Maria Grau Stenzel, producer at Honig Studios. Milli is currently being developed for Android and iOs in German and English, but they're also looking for a publisher interested in publishing a corresponding book. Players accompany the protagonist, a snail named Milli, on many adventures through the rich historical universe designed for children starting from the age of 3. Stenzel noted that Milli is a response to a definite trend in game apps, i.e. that they are no longer interesting for adults alone: indeed, the market for children's apps continues to grow.
Stephan Lethaus presented the social network Melmao – Echte Freunde, which was specially developed for the needs of children and adolescents aged 8 to 14 years. "All those different platforms with unfiltered content tend to overwhelm children," argues Lethaus. In the case of ad-free networks, parents need to register on behalf of their children in order for them to be identified as real people. The difference between Melmao and similar networks is that the friends here exist outside of the platform, too, and thus are also "real friends" (after verification, of course). In addition, parents can determine rules for the user accounts of their children. Parents can access a "parent's panel" that shows them the activities of their children but not the actual content. The network has been in an open beta phase since March 2014, and the makers noted that they are also in contact with schools. Melmao runs on all major Web browsers and mobile devices.
RLF – The Right Life in the Wrong One
The multidimensional project "RLF – das richtige Leben im falschen" ("RLF – The Right Life in the Wrong One") was presented by Anne Levy and Dr. Woitek Konzal, Junior Producer at UFA LAB Berlin. The game – which started as an art project - criticizes capitalism and encourages resistance rather than consumption. "We're spurning on the discussion in reality, but with help from fiction," noted Konzal. "At this point, every person has to ask themselves: Where does reality end and fiction begin. And, in the end: Does RLF really exist?"
The presentation was hosted by Ina Göhring and Esther Rohstegge, heads of funding at the Medienboard Berlin-Brandenburg.